How much material or footage is too much? How much material or footage is too little? And how to we find the right balance?
Access must be the No. 1 issue shared by journalists of all mediums during the production stage of reporting — where print journalists jot down their notes, photographers take their photos and multimedia reporters shoot video, etc. But with post-production right around the corner, reporters of all mediums must make a crucial decision: how much reporting, how many photos, how much footage...is too much? What is too little? And how do we find the right balance? There is no easy answer.
Anne Hull writes in "Revising — Over and Over Again" (from Telling True Stories) that note-taking is akin to “dredging the lake” because “you can sort it all our later.” Though I generally agree with this statement, I believe it is easier said than done. In the same book, Sonia Nazario describes the “feeling of paralysis” she experienced after reporting for her book, Enrique’s Story. “I didn’t want to face the mountain of material,” she said referring to her 110 notebooks, hundreds of hours of taped interviews, and typed notes from more than 100 phone calls. Ultimately, Nazario says she used about one-tenth of the material she gathered. By no means does this suggest that she over-reported, only that this was the amount of material she needed to get the story right.
Multimedia reporters can also pay a price for having too much material. A five-minute documentary video can often have some three to five hours of raw footage associated with the project--creating a ratio far less than the 10:1 that Nazario experienced. And since the footage is video, it must be sat through — often in real time — rather than skimmed. For this reason, successful multimedia journalists have trained themselves to think as editors while they are shooting in order to limit extraneous material.
I have too much footage. How will I ever edit this down?
The answer: Organize. Organize. Organize.
Sonia Nazario hit the nail right on the head when she recalled (in Telling True Stories) her editor’s request for her to organize her material as a proper starting point for writing Enrique’s Journey. Her editor, Rick Meyer, had asked her to transcribe 100+ notebooks, 100+ audio interviews and 100+ telephone calls. At first she balked, but soon after realized “it was the right thing to do.”
Nazario spend six full weeks organizing her material, meticulously typing up notes and sorting the material by topic. Transcribing “gave me a general sense if what I had,” she noted. Her next step was to “garbage it down,” or create “very” rough draft in chronological order--she even kept a note on her computer that read: “It’s the chronology, stupid!” The draft took six months to write and contained 95,000 words, but it was a tangible draft, not thousands of pages of paralyzing notes. Some 10 drafts later the book was complete, down to a 35,000 word manuscript.
It should come as no surprise that this process is just as familiar to a multimedia reporter. My first step with video editing is to organize my footage. Once it is in the proper folders, with the correct naming conventions, I import it into my editing software. Once there, I being the often grueling task of assembling together a reel of selects until I have sequences of each event I shot. It’s all about getting over the fear of starting and creating an organizational system for moving forward.
Final advice here is to find your focus and really know what you’re looking for. This will help weed out all extraneous material and nonessential characters. Screenings with trusted eyes outside of your project is another way to find out what’s working, and what’s not in your subsequent drafts.
Editing Non-Traditional Story Formats: Where to Start
As someone who produces user-interactive graphics and games, my revision process is much different. There’s no point in the project when I have all my material gathered and I just have to piece it together. Every step adds new material. So where do you start the revision process? From the beginning.
As soon as I start thinking about a project, I start revising. Revising my ideas before ever mapping out a project is essential, or I’ll dream up something too complicated and be disappointed when I can’t accomplish it. There’s revision along the way too. After gathering data, I pare down my original idea to match what my research shows. When designing the comps, or static mock-ups of a piece, I revise my ideas further in order to match my design skills.
The biggest revision, however, is when I start programming my project. There are certain parts of a project that I know how to code, and others that I have no idea what I’m doing. With the parts that I don’t know how to code, I have to make a decision: do I learn how to code this or cut it out of the project? Of course, learning a new aspect of programming is the ideal route; you improve and get to keep it in your project. In “Revising — Over and Over Again,” Hull writes, “If you put yourself in a challenging environment and force yourself to stretch, you will improve.” But sometimes there’s a time crunch. You can’t learn everything you need to know to program your project and still meet deadline, especially if you had big dreams in the planning stages. You just have to be able to put your ego aside, and not be scared to simplify your work.
~Joshua Davis and Stephanie Bullins